Featured Posts
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Halo:Reach Beta Generator Defense GameplayGet your look at Halo:Reach's Generator Defense now.Click for full story and video.
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Does Disney Interactive have another worthy Racer to take on the big boys?Check out our preview by clicking here and read the full preview by clicking here.
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XboxLive no longer on Original Xbox?It looks like Microsoft is cutting the cord on XboxLive on the Original Xbox Games.Click to read full story
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Can Rebellion and Sega recreate the magic from the original AVP on a console.Read what FeaturedGaming thought of the Multiplayer component of the game and if it lives up to the hype.Click to read full story
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FeaturedGaming Midnight In The Heart Of Midlothian Part 3 Impressions.What did we think of part 3 of this incredible animated comic?Click for full story.
Sunday, June 27, 2010

Of course, that's just the first half of the video posted after the break. We won't judge you for watching the second half of said video, which features Bieber's opening number. We're not too proud to admit that we viewed the entire thing -- but only because we're fascinated by the technology which must have gone into creating this bionic boy.
So, there you have it, PS3 fans. If you want the best chance of getting Harmony of Despair on your platform of choice, all you have to do is first buy it on XBLA. Easy enough, right?
Friday, May 14, 2010
FeaturedGaming
Split/Second is the newest racer from the creators of Pure Disney Interactive. Split/Second is like no other racer out there even though it may have a lot of similarities it sets itself apart from them all with its intriguing twist on the racing genre game play.Split/Second is no doubt an arcade racer so I'm not going to judge it on realism because the game is intended to be fun and played with recklessness and unrealistic driving skill which is why it is an Arcade racer. The game plays like your typical Arcade racer with a sort of stiffness in the cars when turning making you use your emergency brake a lot and forcing you to do some pretty insane drifting which is probably the funnest mechanic of the game besides the destruction game play.
From what I've played of the demo(I've played it 3 times) it seems like a everyday racer that would not want me coming back for more even though it has that great twist on game play which is the destruction you cause on the tracks you race on by demolishing buildings, having a helicopter throw fuel barrels down from the sky to blow you up, or any of the other many destruction variations the game has to offer.
I just did not have the desire to comeback and play some more of Split/Second like I did with Blur which kept me pulled in for days playing with its truly unique even though taking from previous games in the past Bizarre Creations knows how to make racers which is why their PGR series was so successful. What probably kept me coming back for more with Blur was all of the nostalgia of the Twisted Metal/ Vigilante 8 glory days. Disney Interactive still has some work to do to compete with Bizarre Creations but they are on a good path but they have to add elements into their racers that will keep you coming back for more which I didn't see in the demo but since it is the demo I am not going to write this game off just yet because of how good Pure was to me.
Split/Second is set to release on May 18th for the Xbox 360 & PS3 with Alan Wake and Red Dead Redemption coming out the same day I have a feeling that when this releases the fans of the demo will pick it up but I have a huge hunch that it is going to get overlooked. You can check out our game play video below.

FeaturedGaming
Thats right if you are in the Halo: Reach Beta they have release the Network Test 1(AKA Generator Test). It is called Network Test 1 well because Bungie is testing out their servers for this game type. As I tested it today and as you can see in the video when it looks like I'm bad at aiming its because its lagging but I know probably by the time the day is out the servers should be fixed and good to go. In the video below you will see for the first time that is if you haven't played it Generator Defense which pits Spartans vs. Elites in a battle to control and overtake generators. While I have played about ten games of it now I am coming to love this 3 v 3 gametype.
VIDEO BELOW!
Wednesday, February 10, 2010

If your 360 avatar is in need of some over-priced, officially-licensed attire to help ring in St. Valentine's Day, Microsoft, 2K and THQ have you covered with some BioShock 2 and Red Faction: Guerilla clothing purchases.
They're your standard fare, a mix of game-themed t-shirts and replica costumes from the titles themselves.
I still don't understand why these aren't free; surely wearing this stuff serves as advertising for the product in question, so the more people out there wearing it the better?

Characters Barry Burton and Rebecca Chambers will be joining Resident Evil 5: Gold Edition as Mercenaries Reunion characters.
The two appeared in the original Resident Evil and have made cameos in the titles that followed, points out game site CVG, and Rebecca Chambers even starred in Resident Evil Zero.
Forhtcoming Resident Evil 5: Gold Edition will be released on the PS3 and the Xbox 360.
So your game is suffering from some poor publicity? Why not have a building-sized version of Red Dead Redemtion's hero John Marston blow all your troubles away.
Continuing a long tradition of plastering New York City streets with giant game posters, this Red Dead poster can be seen on the corner of Canal & Greene (which, being only a few blocks away from Rockstar's offices, was also the location of giant Chinatown Wars and GTAIV advertisements).
Least it could be seen, if the city wasn't buried under shitty weather today
In what's becoming the rule rather than the exception for EA games, Battlefield: Bad Company 2 will receive day one DLC. Speaking to Worthplaying, senior producer Patrick Bach said, "We have an in-game store where you get free content or you can buy new content to the game, so it's a very integral part of the game that we will have a long post-launch campaign. I think people will be thrilled to see what's in that already. On day one, you will get some really cool stuff."
It's still not clear if that "really cool" stuff will be free, for-pay or both -- in the case of EA's usual in-the-box DLC strategy, it would be free to new buyers and sold separately for used copies of the game. You'll remember that during the release of the first Bad Company, EA was actually threatened with a boycott for its (soon abandoned) strategy that would have created an in-game gap between players that spent extra money and those who didn't. Hopefully EA and DICE will be a bit smarter about things this time around.
While the big fellas struggle to figure out how to make digitally distributed content profitable, smaller dev houses like RedLynx are handily succeeding. The Trials HD developer claims to have moved 1.5 million digital units worldwide (of all of its games) in 2009, though, as RedLynx itself points out, "most RedLynx games have also free promotional web versions available, bringing the company's key titles to an even wider audience."
Aside from putting out the Summer of Arcade XBLA release Trials HD last year, the Finnish company also made Monster Trucks Nitro on PC and a couple of iPhone games, assuredly assisting that 1.5 million statistic. CEO Tero Virtala looks forward to the coming year, saying things look "even better," and adding that RedLynx is "bringing 8-10 new games to market." We really, really hope the company brings more copies than that if it wants to move past 2009's sales. Come on, guys -- simple math!
Monday, February 8, 2010
This is a game called "Sonic 4", a hack which took the existing Speedy Gonzales: Los Gatos Bandidos (by Sunsoft) and added some extras to it. Like Sonic, Sonic's rings, and little Marios in cages, which Sonic has to rescue. It was available as an illegal bootleg in some of the world's shadier marketplaces.
Sounds bonkers, I know, but the proof's in the video.
The Original Sonic the Hedgehog 4 [1UP]

The plasma party may be almost over for those of you still gripping tight to your Xbox 1 and copy of Halo 2, playing game after desperate game before Microsoft shuts the online servers, but Bungie is looking for fans to join staff members in a last hurrah on April 14. Community manager Brian "Sketch" Jarrard proclaims on Bungie.net that, "We're all saddened at the realization that an era is coming to an end but looking back," before asking fans to "mark your calendars now - on April 14th let's all rally to go online for one last hoorah." And sure, he might not explicitly mention the emptying of various malt beverages from 40 ounce glass bottles, but that's why we read between the lines. It's right there, people!
The news comes after producer Yoshinori Kitase was rumored to have stated that no DLC had been planned for the game, though he noted it was still "possible." Final Fantasy Union, however, notes that Kitase apparently confirmed DLC during a recent interview with the Dutch Official Playstation Magazine. The box art certainly seems to confirm that, though we've reached out to Square for clarification. As of this writing, GameStop has yet to post the art for the back of the PS3 version, so it's unclear if both platforms will support said content.
In the meantime, be sure to watch the whole interview, which also contains some really interesting talk about Project Natal.
Considering the Xbox 360 received the lion's share of Modern Warfare 2 purchases, it comes as a bit of a shock to us that the already released on PS3 and PC "care package patch" is just now being submitted to Microsoft for certification. That said, developer Infinity Ward's community man Robert Bowling tweeted as much to Game Informer's Andrew Reiner approximately 24 hours ago when Reiner asked about a possible release for the much anticipated fixes.
As Bowling has pointed out before (and details in this forum post on the subject), the patch is set to remedy the following (you might need a pillow for all of this pure, unbridled excitement:
- Care Package, Emergency Airdrop, and Sentry Gun marker grenades sprint speed normalized.
- Fix for "infinite care package" exploit.
- Sentry Guns: Improved placement detection, preventing cases of Sentry Guns inside geometry.
- Model 1887: Bling using Akimbo and FMJ combination now has same range and damage as non-Bling Model 1887s.
- Fixes to prevent various XP hacks.
Sunday, February 7, 2010
It would have been nice to hear more of an explanation way back in October when Sega's Alpha Protocol was "officially delayed" to the amorphous "Spring 2010," but, unfortunately, that didn't happen. Speaking with MTV Multiplayer this week, though, assistant producer at Sega Matthew Hickman explicitly detailed the reasons for the delay, saying, "We really wanted to polish the game up, make it everything Obsidian planned it to be, and give the consumer a very polished game."
He added that there's been some "tweaks in lighting here and there," and the inventory screen has been revamped a bit, but in general the team has been focused on "bringing the whole quality level up." The post's author also notes that the game is set for a "Summer 2010" release window now, and we've reached out to him (and Sega) for clarification.
Update: The post's author has responded that, yes, the game's current release window is set for "Summer 2010." Guess that's another delay then, eh? We'll update again if Sega responds.
We can't wait to scare the living crap out of all the other game cases on our shelf by placing this one near them when UFC Undisputed 2010 releases May 25.














